QuickDraw 3D
Search Q & A's
QD3D 31 - Determining Which Features Are Supported by Specific Renderers (8-Apr-96)
QD3D 32 - Sources of 3DMF Documentation (8-Apr-96)
QD3D 33 - Determining 3DMF Endian-ness (8-Apr-96)
QD3D 34 -Limitations of the Apple QuickDraw 3D Acceleration Card (8-Apr-96)
QD3D 35 - Ambient Coefficient (8-Apr-96)
QD3D 36 - The Backfacing Option (8-Apr-96)
QD3D 37 - Extensions vs. Libraries (8-Apr-96)
QD3D 38 - Highlight State (8-Apr-96)
QD3D 39 - Transparency Not Working on Some Machines (8-Apr-96)
QD3D 40 - pointOfInterest (8-Apr-96)
QD3D 41 - Collision Detection (8-Apr-96)
QD3D 42 - 3D Acceleration (8-Apr-96)
QD3D 43 - Screen Flickering (8-Apr-96)
QD3D 44 - Quality of Video Textures (8-Apr-96)
QD3D 45 - Clarification of TQ3HitData's 'distance' Field (8-Apr-96)
QD3D 46 - UV's in Vertex List (8-Apr-96)
QD3D 47 - View Hints (8-Apr-96)
QD3D 48 - Header Conditions (8-Apr-96)
QD3D 49 - Missing Geometries in QuickDraw 3D 1.0.X (8-Apr-96)
QD3D 50 - Region Structure (8-Apr-96)
(1-Feb-96 to 29-Feb-96)
(15-Sept-95)
(1-July-95)
(1-June-95)
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